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Create Boundary String 


From the Modify => Edit Strings menu, select Create a Boundary around a Model...  

From the Create Boundary, Select Model panel, supply the source model and appropriate masking.  Because the default Boundary Option is Auto Boundary, MX automatically seeds a boundary string, displays it in the graphics window, and cross hatches the area bounded by the string.  If desired, select an alternative Boundary Option:

  • Auto Boundary  MX creates a boundary string automatically.  (Default option)
  • Create New Boundary  Create a boundary string using the Create a String Dynamically tool.
  • Use an Existing Boundary  Select an existing boundary string.  This option is documented, however not available.

Auto Boundary is the option that takes advantage of the seeding algorithiums.  Use the Trimming Tool to trim the boundary.

The Trimming panel offers two options for controlling the trimming.

  1. Trim Method  Either Trim All or No Trim.  With the Trim All method, the trimming sensitivity can be controlled by the Length of triangle side slider.  A shorter triangle side will tighten the boundary string.
  2. Remove Triangles  This allows manual elimination of triangles used to define the boundary.  Select from:
  • Single Triangle  Click an individual triangle inside the boundary on the Graphics Display to exclude that triangle from processing.
  • Enclosed Hole  Click inside any closed string in the source model to exclude all triangles within the string (such as a building).  A shorter triangle side will tighten the boundary string.
  • Crossing  Click and drag to create a line which crosses all the triangles you wish to move.

Close the Trimming panel after a satisfactory trimming, this returns you to the Create Boundary, Select Model panel.  Select Next at the bottom of the panel.

From the Create Boundary, Store Boundary panel, supply the Model Name and String Name to store the boundary string.  Check the Display Boundary box to display the new boundary string.  Select Finish to complete.


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